• Manual
  • Scripting API
Show / Hide Table of Contents
  • Introduction
  • How To Install
  • Runtime Objects
    • Creating Runtime Objects
    • Runtime Object Properties
  • Events
    • Event Objects
    • Event Listeners
    • Hello World Example
  • Runtime Items
    • Value Items
    • Reference Items
  • Runtime Lists
    • Value Lists
    • Reference Lists
  • Populators
  • State Machines
    • Using State Machines
    • State Machine Controllers
    • Using State Machine Controllers
  • Versioning Your Apps
  • Modular Scene Loading
  • Attributes
  • License
  • Advanced Topics
    • Settings
    • Why The Resources Folder?
    • Strings as Value Types?
    • Extending The Framework

Creating Runtime Objects

With Scriptable Framework added to your Unity project, you can get started right away by following these steps:

  1. Create a folder called Resources anywhere in your project (you can have multiple Resources folders throughout your project)
  2. Navigate into the new folder
  3. Right click inside the project view and go to "Create > Runtime Objects"

Not doing so will create errors and cause your objects to behave in unexpected ways

Figure1

This will open up a list of all the ScriptableObject types available to you, including any custom object types you may have made.

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