• Manual
  • Scripting API
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  • Introduction
  • How To Install
  • Runtime Objects
    • Creating Runtime Objects
    • Runtime Object Properties
  • Events
    • Event Objects
    • Event Listeners
    • Hello World Example
  • Runtime Items
    • Value Items
    • Reference Items
  • Runtime Lists
    • Value Lists
    • Reference Lists
  • Populators
  • State Machines
    • Using State Machines
    • State Machine Controllers
    • Using State Machine Controllers
  • Versioning Your Apps
  • Modular Scene Loading
  • Attributes
  • License
  • Advanced Topics
    • Settings
    • Why The Resources Folder?
    • Strings as Value Types?
    • Extending The Framework

Scriptable Framework - Manual

The Scriptable Framework is a framework used to create a foundation for modular and testable Unity development. (Source code can be found here)

Modular code is vital to writing reusable and digestable pieces of functionality which can then be distributed between projects. With a large enough library of modular packages, you'll be able to construct new or bespoke applications by just reusing existing modules as building blocks and use the Scriptable Framework as the glue which connects it all together.

Figure1

This manual will explain how to use the Scriptable Framework by breaking it down to it's components and document the usecases of each of them.

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