• Manual
  • Scripting API
Show / Hide Table of Contents
  • Introduction
  • How To Install
  • Runtime Objects
    • Creating Runtime Objects
    • Runtime Object Properties
  • Events
    • Event Objects
    • Event Listeners
    • Hello World Example
  • Runtime Items
    • Value Items
    • Reference Items
  • Runtime Lists
    • Value Lists
    • Reference Lists
  • Populators
  • State Machines
    • Using State Machines
    • State Machine Controllers
    • Using State Machine Controllers
  • Versioning Your Apps
  • Modular Scene Loading
  • Attributes
  • License
  • Advanced Topics
    • Settings
    • Why The Resources Folder?
    • Strings as Value Types?
    • Extending The Framework

Runtime Items

A RuntimeItem is a type of RuntimeObject designed to store a single reference or value that is meant to be accessed and shared accross more than one GameObject in a scene or across more than one scene.

RuntimeItems are heavily influenced by the differences between reference types and value types. You can learn more about reference and value types in C# here.

NOTE: RuntimeItems will globally reset themselves to their default state on application start/when you hit the play button. However, this does not happen when changing scenes during runtime. ReferenceItems CAN be an exception to this via a toggle on the object.

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