• Manual
  • Scripting API
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  • ScriptableFramework
    • AnimatorList
    • AnimatorListPopulator
    • AnimatorReference
    • AnimatorReferencePopulator
    • AppEvent
    • AppEvent<T>
    • AppEventBase
    • AppEventListener
    • AppEventListener<T>
    • AppEventListenerBase
    • AppVersion
    • BoolEvent
    • BoolEventListener
    • BoolList
    • BoolResponse
    • BoolValue
    • BoundsEvent
    • BoundsEventListener
    • BoundsResponse
    • ColorEvent
    • ColorEventListener
    • ColorList
    • ColorResponse
    • ColorValue
    • DataString
    • DefaultState
    • Dragable
    • Extensions
    • FloatEvent
    • FloatEventListener
    • FloatList
    • FloatResponse
    • FloatValue
    • FoldoutAttribute
    • GameObjectList
    • GameObjectListPopulator
    • GameObjectReference
    • GameObjectReferencePopulator
    • InputValidation
    • IntEvent
    • IntEventListener
    • IntList
    • IntResponse
    • IntValue
    • IReferenceContainer
    • IValueContainer
    • MeshRendererList
    • MeshRendererListPopulator
    • MeshRendererReference
    • MeshRendererReferencePopulator
    • PathType
    • Platform
    • ReferenceItem<T>
    • ReferenceList<T>
    • ReleaseType
    • RuntimeItem<T>
    • RuntimeList<T>
    • RuntimeObject
    • RuntimeObjectManager
    • SceneAsset
    • SceneAsset.SceneLoadException
    • SearchableEnumAttribute
    • StateChange
    • StateMachine
    • StateMachineBase
    • StateMachineController
    • StateMachineReset
    • StateToggle
    • StringEvent
    • StringEventListener
    • StringList
    • StringResponse
    • StringValue
    • TransformList
    • TransformListPopulator
    • TransformReference
    • TransformReferencePopulator
    • ValueItem<T>
    • ValueList<T>
    • Vector2Event
    • Vector2EventListener
    • Vector2List
    • Vector2Response
    • Vector2Value
    • Vector3Event
    • Vector3EventListener
    • Vector3List
    • Vector3Response
    • Vector3Value
  • ScriptableFramework.CustomEditors
    • AppEventEditor
    • AppEventListenerEditor
    • AppVersionEditor
    • DataStringEditor
    • EditorOverride
    • EditorOverride.Cache
    • EditorOverride.Colors
    • FrameworkExtensions
    • RuntimeObjectEditor
    • RuntimeObjectManagerEditor
    • SceneAssetEditor
    • SearchableEnumDrawer
    • SearchablePopup
  • ScriptableFramework.Tests
    • AppEventGenericTests
    • AppEventGenericTests.ClearData
    • AppEventGenericTests.RaiseEvent
    • AppEventGenericTests.RegisterListener
    • AppEventGenericTests.UnregisterListener
    • AppEventListenerGenericTests
    • AppEventListenerGenericTests.OnEventRaised
    • AppEventListenerGenericTests.RegisterSelf
    • AppEventListenerGenericTests.UnregisterSelf
    • AppEventListenerTests
    • AppEventListenerTests.OnEventRaised
    • AppEventListenerTests.RegisterSelf
    • AppEventListenerTests.UnregisterSelf
    • AppEventTests
    • AppEventTests.ClearData
    • AppEventTests.RaiseEvent
    • AppEventTests.RegisterListener
    • AppEventTests.UnregisterListener
    • DataStringTests
    • ListenerResponder
    • ReferenceItemTests
    • ReferenceItemTests.ClearData
    • ReferenceItemTests.ClearWithForAssetReferencingOnly
    • ReferenceListTests
    • ReferenceListTests.ClearData
    • ReferenceListTests.ClearWithForAssetReferencingOnly
    • StateMachineTests
    • StateMachineTests.ClearData
    • StateMachineTests.ReapplyState
    • StateMachineTests.UpdateStateForAll
    • StateMachineTests.UpdateStateForIndex
    • StateMachineTests.UpdateStateForRange
    • StateMachineTests.UpdateStateForSingle
    • StateToggleTests
    • StateToggleTests.RespondToStateMachineChange
    • StateToggleTests.UpdateStateMachine
    • StringListTests
    • ValueItemTests
    • ValueItemTests.ClearData
    • ValueListTests
    • ValueListTests.ClearData

Class BoundsEventListener

A component which listens to a BoundsEvent. In the inspector, drag and drop in the list of responses to set up which funtions will be called when the event is raised. Due to limitations in serializing generic types, public references for both events and responses need to be explicitly written when creating a BoundsEventListener

Inheritance
System.Object
AppEventListenerBase
AppEventListener<Bounds>
BoundsEventListener
Inherited Members
AppEventListener<Bounds>.valueForManualTrigger
AppEventListener<Bounds>.Event
AppEventListener<Bounds>.Response
AppEventListener<Bounds>.RegisterSelf()
AppEventListener<Bounds>.UnregisterSelf()
AppEventListener<Bounds>.OnEventRaised()
AppEventListener<Bounds>.OnEventRaised(Bounds)
Namespace: ScriptableFramework
Assembly: cs.temp.dll.dll
Syntax
public class BoundsEventListener : AppEventListener<Bounds>

Fields

boundsEvent

The event reference to be set in the inspector.

Declaration
public BoundsEvent boundsEvent
Field Value
Type Description
BoundsEvent

boundsResponse

The response to be set in the inspector.

Declaration
public BoundsResponse boundsResponse
Field Value
Type Description
BoundsResponse

Methods

SetInternalEventAndResponse()

After asigning the public event and response, use this to apply those references internally.

Declaration
public override void SetInternalEventAndResponse()
Overrides
ScriptableFramework.AppEventListener<Bounds>.SetInternalEventAndResponse()
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