• Manual
  • Scripting API
Show / Hide Table of Contents
  • ScriptableFramework
    • AnimatorList
    • AnimatorListPopulator
    • AnimatorReference
    • AnimatorReferencePopulator
    • AppEvent
    • AppEvent<T>
    • AppEventBase
    • AppEventListener
    • AppEventListener<T>
    • AppEventListenerBase
    • AppVersion
    • BoolEvent
    • BoolEventListener
    • BoolList
    • BoolResponse
    • BoolValue
    • BoundsEvent
    • BoundsEventListener
    • BoundsResponse
    • ColorEvent
    • ColorEventListener
    • ColorList
    • ColorResponse
    • ColorValue
    • DataString
    • DefaultState
    • Dragable
    • Extensions
    • FloatEvent
    • FloatEventListener
    • FloatList
    • FloatResponse
    • FloatValue
    • FoldoutAttribute
    • GameObjectList
    • GameObjectListPopulator
    • GameObjectReference
    • GameObjectReferencePopulator
    • InputValidation
    • IntEvent
    • IntEventListener
    • IntList
    • IntResponse
    • IntValue
    • IReferenceContainer
    • IValueContainer
    • MeshRendererList
    • MeshRendererListPopulator
    • MeshRendererReference
    • MeshRendererReferencePopulator
    • PathType
    • Platform
    • ReferenceItem<T>
    • ReferenceList<T>
    • ReleaseType
    • RuntimeItem<T>
    • RuntimeList<T>
    • RuntimeObject
    • RuntimeObjectManager
    • SceneAsset
    • SceneAsset.SceneLoadException
    • SearchableEnumAttribute
    • StateChange
    • StateMachine
    • StateMachineBase
    • StateMachineController
    • StateMachineReset
    • StateToggle
    • StringEvent
    • StringEventListener
    • StringList
    • StringResponse
    • StringValue
    • TransformList
    • TransformListPopulator
    • TransformReference
    • TransformReferencePopulator
    • ValueItem<T>
    • ValueList<T>
    • Vector2Event
    • Vector2EventListener
    • Vector2List
    • Vector2Response
    • Vector2Value
    • Vector3Event
    • Vector3EventListener
    • Vector3List
    • Vector3Response
    • Vector3Value
  • ScriptableFramework.CustomEditors
    • AppEventEditor
    • AppEventListenerEditor
    • AppVersionEditor
    • DataStringEditor
    • EditorOverride
    • EditorOverride.Cache
    • EditorOverride.Colors
    • FrameworkExtensions
    • RuntimeObjectEditor
    • RuntimeObjectManagerEditor
    • SceneAssetEditor
    • SearchableEnumDrawer
    • SearchablePopup
  • ScriptableFramework.Tests
    • AppEventGenericTests
    • AppEventGenericTests.ClearData
    • AppEventGenericTests.RaiseEvent
    • AppEventGenericTests.RegisterListener
    • AppEventGenericTests.UnregisterListener
    • AppEventListenerGenericTests
    • AppEventListenerGenericTests.OnEventRaised
    • AppEventListenerGenericTests.RegisterSelf
    • AppEventListenerGenericTests.UnregisterSelf
    • AppEventListenerTests
    • AppEventListenerTests.OnEventRaised
    • AppEventListenerTests.RegisterSelf
    • AppEventListenerTests.UnregisterSelf
    • AppEventTests
    • AppEventTests.ClearData
    • AppEventTests.RaiseEvent
    • AppEventTests.RegisterListener
    • AppEventTests.UnregisterListener
    • DataStringTests
    • ListenerResponder
    • ReferenceItemTests
    • ReferenceItemTests.ClearData
    • ReferenceItemTests.ClearWithForAssetReferencingOnly
    • ReferenceListTests
    • ReferenceListTests.ClearData
    • ReferenceListTests.ClearWithForAssetReferencingOnly
    • StateMachineTests
    • StateMachineTests.ClearData
    • StateMachineTests.ReapplyState
    • StateMachineTests.UpdateStateForAll
    • StateMachineTests.UpdateStateForIndex
    • StateMachineTests.UpdateStateForRange
    • StateMachineTests.UpdateStateForSingle
    • StateToggleTests
    • StateToggleTests.RespondToStateMachineChange
    • StateToggleTests.UpdateStateMachine
    • StringListTests
    • ValueItemTests
    • ValueItemTests.ClearData
    • ValueListTests
    • ValueListTests.ClearData

Class MeshRendererReferencePopulator

Utility component to populate a MeshRendererReference with a MeshRenderer in the scene.

Inheritance
System.Object
MeshRendererReferencePopulator
Namespace: ScriptableFramework
Assembly: cs.temp.dll.dll
Syntax
public class MeshRendererReferencePopulator : MonoBehaviour

Fields

item

The object to populate the ReferenceItem with.

Declaration
public MeshRenderer item
Field Value
Type Description
MeshRenderer

referenceItem

The ReferenceItem to be populated by this component.

Declaration
public MeshRendererReference referenceItem
Field Value
Type Description
MeshRendererReference
Back to top Generated by DocFX