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  • Scripting API
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  • ScriptableFramework
    • AnimatorList
    • AnimatorListPopulator
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    • AnimatorReferencePopulator
    • AppEvent
    • AppEvent<T>
    • AppEventBase
    • AppEventListener
    • AppEventListener<T>
    • AppEventListenerBase
    • AppVersion
    • BoolEvent
    • BoolEventListener
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    • ColorEvent
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    • DataString
    • DefaultState
    • Dragable
    • Extensions
    • FloatEvent
    • FloatEventListener
    • FloatList
    • FloatResponse
    • FloatValue
    • FoldoutAttribute
    • GameObjectList
    • GameObjectListPopulator
    • GameObjectReference
    • GameObjectReferencePopulator
    • InputValidation
    • IntEvent
    • IntEventListener
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    • MeshRendererReferencePopulator
    • PathType
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    • ReferenceItem<T>
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    • ReleaseType
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    • SceneAsset
    • SceneAsset.SceneLoadException
    • SearchableEnumAttribute
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    • TransformList
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    • ValueItem<T>
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    • Vector2Event
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    • Vector3Event
    • Vector3EventListener
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  • ScriptableFramework.CustomEditors
    • AppEventEditor
    • AppEventListenerEditor
    • AppVersionEditor
    • DataStringEditor
    • EditorOverride
    • EditorOverride.Cache
    • EditorOverride.Colors
    • FrameworkExtensions
    • RuntimeObjectEditor
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    • SceneAssetEditor
    • SearchableEnumDrawer
    • SearchablePopup
  • ScriptableFramework.Tests
    • AppEventGenericTests
    • AppEventGenericTests.ClearData
    • AppEventGenericTests.RaiseEvent
    • AppEventGenericTests.RegisterListener
    • AppEventGenericTests.UnregisterListener
    • AppEventListenerGenericTests
    • AppEventListenerGenericTests.OnEventRaised
    • AppEventListenerGenericTests.RegisterSelf
    • AppEventListenerGenericTests.UnregisterSelf
    • AppEventListenerTests
    • AppEventListenerTests.OnEventRaised
    • AppEventListenerTests.RegisterSelf
    • AppEventListenerTests.UnregisterSelf
    • AppEventTests
    • AppEventTests.ClearData
    • AppEventTests.RaiseEvent
    • AppEventTests.RegisterListener
    • AppEventTests.UnregisterListener
    • DataStringTests
    • ListenerResponder
    • ReferenceItemTests
    • ReferenceItemTests.ClearData
    • ReferenceItemTests.ClearWithForAssetReferencingOnly
    • ReferenceListTests
    • ReferenceListTests.ClearData
    • ReferenceListTests.ClearWithForAssetReferencingOnly
    • StateMachineTests
    • StateMachineTests.ClearData
    • StateMachineTests.ReapplyState
    • StateMachineTests.UpdateStateForAll
    • StateMachineTests.UpdateStateForIndex
    • StateMachineTests.UpdateStateForRange
    • StateMachineTests.UpdateStateForSingle
    • StateToggleTests
    • StateToggleTests.RespondToStateMachineChange
    • StateToggleTests.UpdateStateMachine
    • StringListTests
    • ValueItemTests
    • ValueItemTests.ClearData
    • ValueListTests
    • ValueListTests.ClearData

Class FoldoutAttribute

Use this to organise your public properties in the inspector into collapsable groups.

Inheritance
System.Object
FoldoutAttribute
Namespace: ScriptableFramework
Assembly: cs.temp.dll.dll
Syntax
public class FoldoutAttribute : PropertyAttribute

Constructors

FoldoutAttribute(String, Boolean)

Adds the property to the specified foldout group.

Declaration
public FoldoutAttribute(string name, bool foldEverything = false)
Parameters
Type Name Description
System.String name

Name of the foldout group.

System.Boolean foldEverything

Toggle to put all properties to the specified group

Fields

foldEverything

Whether to encapsulate the property this attribute is on or cascade down on all other properties.

Declaration
public bool foldEverything
Field Value
Type Description
System.Boolean

name

The name of the group.

Declaration
public string name
Field Value
Type Description
System.String
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