• Manual
  • Scripting API
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  • ScriptableFramework
    • AnimatorList
    • AnimatorListPopulator
    • AnimatorReference
    • AnimatorReferencePopulator
    • AppEvent
    • AppEvent<T>
    • AppEventBase
    • AppEventListener
    • AppEventListener<T>
    • AppEventListenerBase
    • AppVersion
    • BoolEvent
    • BoolEventListener
    • BoolList
    • BoolResponse
    • BoolValue
    • BoundsEvent
    • BoundsEventListener
    • BoundsResponse
    • ColorEvent
    • ColorEventListener
    • ColorList
    • ColorResponse
    • ColorValue
    • DataString
    • DefaultState
    • Dragable
    • Extensions
    • FloatEvent
    • FloatEventListener
    • FloatList
    • FloatResponse
    • FloatValue
    • FoldoutAttribute
    • GameObjectList
    • GameObjectListPopulator
    • GameObjectReference
    • GameObjectReferencePopulator
    • InputValidation
    • IntEvent
    • IntEventListener
    • IntList
    • IntResponse
    • IntValue
    • IReferenceContainer
    • IValueContainer
    • MeshRendererList
    • MeshRendererListPopulator
    • MeshRendererReference
    • MeshRendererReferencePopulator
    • PathType
    • Platform
    • ReferenceItem<T>
    • ReferenceList<T>
    • ReleaseType
    • RuntimeItem<T>
    • RuntimeList<T>
    • RuntimeObject
    • RuntimeObjectManager
    • SceneAsset
    • SceneAsset.SceneLoadException
    • SearchableEnumAttribute
    • StateChange
    • StateMachine
    • StateMachineBase
    • StateMachineController
    • StateMachineReset
    • StateToggle
    • StringEvent
    • StringEventListener
    • StringList
    • StringResponse
    • StringValue
    • TransformList
    • TransformListPopulator
    • TransformReference
    • TransformReferencePopulator
    • ValueItem<T>
    • ValueList<T>
    • Vector2Event
    • Vector2EventListener
    • Vector2List
    • Vector2Response
    • Vector2Value
    • Vector3Event
    • Vector3EventListener
    • Vector3List
    • Vector3Response
    • Vector3Value
  • ScriptableFramework.CustomEditors
    • AppEventEditor
    • AppEventListenerEditor
    • AppVersionEditor
    • DataStringEditor
    • EditorOverride
    • EditorOverride.Cache
    • EditorOverride.Colors
    • FrameworkExtensions
    • RuntimeObjectEditor
    • RuntimeObjectManagerEditor
    • SceneAssetEditor
    • SearchableEnumDrawer
    • SearchablePopup
  • ScriptableFramework.Tests
    • AppEventGenericTests
    • AppEventGenericTests.ClearData
    • AppEventGenericTests.RaiseEvent
    • AppEventGenericTests.RegisterListener
    • AppEventGenericTests.UnregisterListener
    • AppEventListenerGenericTests
    • AppEventListenerGenericTests.OnEventRaised
    • AppEventListenerGenericTests.RegisterSelf
    • AppEventListenerGenericTests.UnregisterSelf
    • AppEventListenerTests
    • AppEventListenerTests.OnEventRaised
    • AppEventListenerTests.RegisterSelf
    • AppEventListenerTests.UnregisterSelf
    • AppEventTests
    • AppEventTests.ClearData
    • AppEventTests.RaiseEvent
    • AppEventTests.RegisterListener
    • AppEventTests.UnregisterListener
    • DataStringTests
    • ListenerResponder
    • ReferenceItemTests
    • ReferenceItemTests.ClearData
    • ReferenceItemTests.ClearWithForAssetReferencingOnly
    • ReferenceListTests
    • ReferenceListTests.ClearData
    • ReferenceListTests.ClearWithForAssetReferencingOnly
    • StateMachineTests
    • StateMachineTests.ClearData
    • StateMachineTests.ReapplyState
    • StateMachineTests.UpdateStateForAll
    • StateMachineTests.UpdateStateForIndex
    • StateMachineTests.UpdateStateForRange
    • StateMachineTests.UpdateStateForSingle
    • StateToggleTests
    • StateToggleTests.RespondToStateMachineChange
    • StateToggleTests.UpdateStateMachine
    • StringListTests
    • ValueItemTests
    • ValueItemTests.ClearData
    • ValueListTests
    • ValueListTests.ClearData

Class ReferenceItem<T>

An abstract generic RuntimeObject which encapsulates a given reference type. Inherit from this class to create your own RuntimeReference sub class. Give your class the CreateAssetMenu attribute to serialize an instance of it.

Inheritance
System.Object
RuntimeObject
RuntimeItem<T>
ReferenceItem<T>
AnimatorReference
GameObjectReference
MeshRendererReference
TransformReference
Implements
IReferenceContainer
Inherited Members
RuntimeItem<T>.Reset()
Namespace: ScriptableFramework
Assembly: cs.temp.dll.dll
Syntax
public abstract class ReferenceItem<T> : RuntimeItem<T>, IReferenceContainer where T : class
Type Parameters
Name Description
T

A class (reference type) object to be stored in this asset.

Fields

forAssetReferencingOnly

If true, the items property will not be cleared on application start. This is useful when wanting a persistent reference to another asset rather than a runtime reference to an object in a scene.

Declaration
protected bool forAssetReferencingOnly
Field Value
Type Description
System.Boolean

reference

The reference type obect being stored.

Declaration
public T reference
Field Value
Type Description
T

Properties

ForAssetReferencingOnly

Toggle this on to ensure that the object ignores all calls for either clearing or reseting its reference(s).

Declaration
public bool ForAssetReferencingOnly { get; set; }
Property Value
Type Description
System.Boolean

Methods

Clear()

Set value to null rather can create a new instance to avoid issues like instantiating new objects. If marked for asset referencing only, the data will not be cleared.

Declaration
public override void Clear()
Overrides
RuntimeObject.Clear()

Implements

IReferenceContainer
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